๐Ÿง  LAZRdojo - Program Design Philosophy (Why Kids Love It)
A revolutionary approach to STEAM education that combines art, technology, and play to build creative confidence and digital literacy in young learners.
Enroll your Child at the Artbased afterschool program!
๐ŸŽฎ Hands-on, game-like challenges
Learning through play with engaging, interactive missions that keep kids excited and motivated.
๐ŸŽจ Art before rules (expression first, structure later)
We prioritize creative expression and exploration before introducing technical constraints.
๐Ÿงฉ Short missions (15โ€“30 min rotations)
Bite-sized activities designed to match children's attention spans and maintain engagement.
๐Ÿค Social play + collaboration
Building teamwork skills through group projects and peer-to-peer learning experiences.
๐Ÿฅฝ VR as a reward + creation tool, not passive play
Virtual reality used intentionally as an active creative medium and motivational tool.

Each grade band builds toward creative confidence, problem solving, and digital literacy.
AGES 6โ€“7
GRADES 1โ€“2
๐ŸŒˆ Creative Explorers
4 Core Skills
Fine motor control
Visual storytelling
Basic logic & sequencing
Emotional expression
Lesson Ideas
1
Shape Heroes (Art + Math)
  • Trace circles, squares, animals, vehicles
  • Turn shapes into characters
  • Name them + give them powers
2
My First World (VR Art)[Youtube option]
  • VR painting in 3D space
  • Draw a house, tree, or creature
  • Walk around their drawing
3
Color Quest (Digital Board Game)
  • Roll dice โ†’ draw/color based on prompt
  • "If you land on blue, draw something calm"
  • Introduces rules + turn-taking
4
Story Dice
  • Roll story dice
  • Draw the beginning, middle, and end
  • Share aloud (confidence building)
AGES 8โ€“9
GRADES 3โ€“4
๐Ÿงช Inventors & World Builders
4 Core Skills
Observation & iteration
Simple systems thinking
Collaboration
Creative problem solving
Lesson Ideas
1
Redesign It!
  • Trace everyday objects (shoes, controllers)
  • Improve them with new features
  • Present ideas like inventors
2
Creature Builder
  • Trace anatomy references
  • Mix animals โ†’ create hybrids
  • Assign strengths & weaknesses
3
VR Sandbox World [Youtube option]
  • Build a simple VR environment
  • Place objects intentionally
  • Learn scale & spatial thinking
4
Strategy Board Game Lab
  • Modify rules of a digital board game
  • "What if we remove dice?"
  • Discuss fairness & balance
AGES 10โ€“11
GRADES 5โ€“6
๐Ÿ•น๏ธ Game Makers & Designers
4 Core Skills
Design thinking
Cause & effect
Visual communication
Early coding logic (without code)
Lesson Ideas
1
Character Design Studio
  • Trace body proportions
  • Create heroes & villains
  • Write backstories
2
Level Design on Paper
  • Draw top-down maps
  • Add obstacles & rewards
  • Playtest with classmates
3
VR Level Walkthrough[Youtube option]
  • Enter VR environments
  • Discuss player experience
  • Identify what feels fun vs confusing
4
Board Game to Video Game
  • Start with a digital board game
  • Convert it into a video game concept
  • Define rules, win conditions
AGES 12โ€“14
GRADES 7โ€“8
๐Ÿš€ Future Creators & Technologists
4 Core Skills
Systems design
Collaboration & leadership
Iteration & critique
Career awareness (STEAM paths)
Lesson Ideas
1
Visual Storyboarding
  • Trace cinematic frames
  • Plan scenes for a game or VR experience
  • Learn pacing & camera angles
2
VR World Design Challenges
  • Build themed worlds (sci-fi, fantasy)
  • Assign roles: designer, tester, presenter
  • Emphasize teamwork
3
Game Economy Design
  • Modify a digital board game's currency
  • Balance risk vs reward
  • Discuss ethics & fairness
4
Pitch Your Game[Youtube option]
  • Draw concept art
  • Explain mechanics & audience
  • Present to peers like a studio pitch
๐Ÿ” Weekly Class Flow (All Grades)
Warm-Up Art (10 min)
Tracing or free drawing
Core Challenge (20โ€“30 min)
STEAM mission
VR / Board Game Rotation (15โ€“20 min)
Exploration or testing
Show & Share (5โ€“10 min)
Build confidence + communication

๐Ÿ† Progression & Motivation
  • ๐ŸŽ–๏ธ Badges (Artist, Builder, Designer, Explorer)
  • ๐Ÿ“ Take-home portfolios
  • ๐ŸŽฎ "Game Jam Days"
  • ๐Ÿฅฝ VR as an earned creative tool



Custom order
๐ŸŽฏ Outcomes Parents Love
Improved focus & confidence
Children develop sustained attention and self-assurance through successful project completion.
Strong art fundamentals
Building essential creative skills through hands-on practice and guided exploration.
Logical thinking without pressure
Developing problem-solving abilities in a fun, low-stakes environment.
Exposure to future tech careers
Early introduction to game design, VR development, and digital creation pathways.
Kids asking "Can we stay longer?"
The ultimate measure of successโ€”children who are genuinely excited to learn and create.

Start Your Child's Creative Journey